Results-driven Environment & VFX Generalist with 6+ years of experience delivering high-end assets, real-time environments, and procedural VFX across gaming, film, and virtual production. Specialized in Unreal Engine 5 (PCG, MetaHuman Crowds, RVT, custom shaders) and Houdini (POP, Vellum, Pyro dynamics, procedural generation). Proven track record of integrating seamlessly into international pipelines via Perforce (P4), Parsec, and USD workflows.