Duy Nguyen

Duy Nguyen

Environment & VFX Generalist

Results-driven Environment & VFX Generalist with 6+ years of experience delivering high-end assets, real-time environments, and procedural VFX across gaming, film, and virtual production. Specialized in Unreal Engine 5 (PCG, MetaHuman Crowds, RVT, custom shaders) and Houdini (POP, Vellum, Pyro dynamics, procedural generation). Proven track record of integrating seamlessly into international pipelines via Perforce (P4), Parsec, and USD workflows.

HoChiMinh, VN
0+
Years experience
0
Project
0
Languages
Work Experience
Environment & VFX Generalist Artist
Philia DXHoChiMinh, VN
Feb 2025 — Present
  • Build and optimize complex 3D environments, real-time procedural setups (UE5 PCG framework), and dynamic Houdini simulations (POP, Vellum, Pyro) for high-end client deliverables.
  • Develop custom material shaders, distance-based tiling logic, and Runtime Virtual Texture (RVT) blending to maintain visual fidelity across large-scale scenes.
  • Implement MetaHuman Blueprint logic for real-time crowd population and procedural placement.
  • Integrate enterprise pipelines using Perforce (P4) and remote workflows for international studio collaboration.
3D Artist & Generalist
DitusHoChiMinh, VN
Nov 2022 — Feb 2025
  • Modeled, textured, and look-developed high-quality 3D environment assets and props for cinematic movies and CGI productions using Maya and Substance 3D Painter.
  • Designed and executed real-time lighting setups, camera framing, and scene composition inside Unreal Engine.
  • Collaborated closely with directors and VFX leads to ensure asset optimization and photorealistic visual quality.
3D Environment Artist
UptivisticHoChiMinh, VN
Aug 2021 — Aug 2022
  • Authored AAA-quality 3D environment assets, modular building kits, and stylized PBR textures using Maya and Substance 3D Painter.
  • Constructed full real-time levels and established dynamic lighting setups in Unity for an upcoming social gaming title.
  • Maintained clean UV layouts, topology standards, and material budgets for real-time performance optimization.
3D Artist
Asean FanHoChiMinh, VN
Aug 2020 — Aug 2021
  • Created stylized hand-painted 3D assets, character apparel, accessories, and seasonal event props using 3ds Max and Photoshop.
  • Worked within strict mobile/social game engine memory constraints while maintaining artistic direction and visual appeal.
3D Hard-Surface & Environment Artist
Glenda StudioHoChiMinh, VN
Jul 2019 — Aug 2020
  • Developed high-poly vehicle models, hard-surface props, and racetrack environment assets using 3ds Max.
  • Executed detailed bake passes and PBR texturing pipelines for high-fidelity vehicle showcases.
Projects
KEY PROJECT HIGHLIGHTS & SHOWREEL

3D & VFX Generalist Showreel | UE5, Houdini, Maya & Procedural Pipelines A collection of recent commercial and technical work across 3D Environment Design, Real-Time VFX, Procedural Generation, and Lookdev for Film, Gaming, and Commercial Production.

Skills
MayaZBrushSubstance PainterUnreal EngineHoudini
Languages
English
Advanced
Vietnamese
Native